A product with an accompanying app that helps you monitor your pet's fluid intake.

Aquatik

BACKGROUND

This project is a school assignment where we were tasked with creating a physical product along with a corresponding digital artifact. Our product is a physical mat with a built-in weighing system that provides data to an app. Through the app, the pet owner can keep track of their pet's water intake and other important information related to the water and the pet.

DETAILS

Team: 5 students

Role: UX/UI designer, UX researcher, Product designer

Duration: 2 weeks

Tools: Figma, Miro, Canva

THE PROBLEM

Many pet owners struggle to effectively monitor their pet's water intake. Existing products in the market primarily focus on monitoring the pets food intake, neglecting the equally important aspect of water intake. This lack of adequate products for monitoring water intake results in a lack of awareness about the pet's hydration levels and can also affect the pet´s well-being if certain symptoms related to water intake are not detected in time by the pet owner.

THE SOLUTION

To address the problems mentioned above, we developed a physical product in the form of a mat with a built-in weighing system, combined with a mobile application. By integrating the weighing system into the mat, pet owners can easily get accurate data on their pet's water intake in real time via the accompanying app. This allows pet owners to monitor and analyze their pet's fluid intake in a convenient and informative way, thereby improving their pet's health and well-being.

Quantitative Data: Survey

USER RESEARCH

Qualitative Data: Interviews

We began by collecting 12 surveys using Google Forms, providing valuable insights into pet owners' practices regarding monitoring their pet´s water intake. The survey also contained some open-ended questions about what the pet owners use to maintain the pet's water intake at the moment and the type of water bowls the pet currently drinks from. Please note that this project was conducted in Swedish, and all questions asked were in Swedish. As a result, all responses included in this portfolio are translated from Swedish to English, which may affect sentence structure and understanding.

We interviewed three experts in the field to gather their opinions and perspectives on this topic. All three work at Sweden's largest pet store chains. Below are some of the questions asked during the interview along with their answers.

Question: How important is it for pet owners to keep track of their pet's water intake?

PERSONA

Based on the collected data, two distinct personas were created to represent the key user segments identified in the research. These personas represent the behaviors, needs, and challenges of the target audience, allowing for a deeper understanding of their motivations and preferences.

SCENARIO WITH A STORYBOARD

After the personas was created, the group developed a scenario and a storyboard to provide a more vivid and concrete picture of how the intended user interacts with the product. By using scenario and storyboard, the group was thus able to deepen its understanding of how the persona would use the product and thereby create a more user-centered design.

Scenario

Box describing the scenario and context.

REQUIREMENTS LIST

We created a requirements list to identify which pages and key functionalities needed to be included.

WIREFRAMES

After agreeing upon which sketch the group wanted to proceed with the group initiated the creation of wireframes using the desing tool Figma.

MOODBOARD INTERACTIVE PROTOTYPE

We created a moodboard to define the visual direction and overall look and feel of the interactive prototype. It helped us explore different styles, colors, typography, and UI elements before developing the final design.

MOCKUP

A mockup was developed to provide a visual representation of the final product, showcasing colors, icons to be used, the logo, and similar visual elements.

INTERACTIVE PROTOTYPE

HEURISTIC EVALUATION

After completing the interactive prototype, a heuristic evaluation was conducted to identify issues with the design's user interface and to assess if the app meets the existing requirements. Here, we referred to the Nielsen Norman Group's 'Jacob's Ten Usability Heuristics'. The identified issues were resolved, and the changes were documented.

MOODBOARD PHYSICAL ARTIFACT

During the creation of the physical artifact, a moodboard was created, which includes keywords, colors, shape inspiration and other elements related to the physical artifact.

SKETCHES OF PHYSICAL ARTIFACT

The next step in creating the physical artifact was sketching, where the group sketched various ideas on how the product could look and function.

Question: Do you think there is a product missing in the market that makes it easier for pet owners to keep track of their pet's water intake?

Question: Is there anything relevant for us to discover or pay extra attention to regarding this topic?

THEMATIC ANALYSIS

The method begins with creating themes and codes for the data, thereby providing an overview of the themes that have emerged from the data. This gives a general insight into what the incoming data actually consists of and illustrates the direction that the design process may take. This was done in Miro, where all the responses were written down on Post-it notes, duplicates were removed, and they were grouped by themes.

Storyboard

SKETCHES OF DIGITAL ARTIFACT

Upon identifying the requirements necessary to fulfill the user's needs, the sketching of the digital artifact in the form of an app began.

THE PHYSICAL ARTIFACT

After reaching a final sketch result we liked, the creation of the final product began in the 3D program Blender. The product was created in various colors. Below are examples of the product in different appearances.

The product in white without water that shows the sensors in the bowl that measure the water.

The product with a wood-like appearance

The product in the color blue.

What we did well

In the this project, we worked well as a team and stayed focused on solving real problems for pet owners. Through surveys and interviews, we gathered useful insights that helped us design a solution based on actual needs. We created personas, scenarios, and task flows to guide our design process and ensure everything made sense for the users.

Our strength was combining the physical product with the app, making it both practical and easy to use. By testing the app with users and making improvements based on feedback, we created a solution that is simple, functional, and helpful for monitoring pets' water intake.

What I would do differently

If I were to work on this project again, I would start by conducting more in-depth user interviews to better understand the specific challenges pet owners face with tracking their pets' water intake.This would help us improve the app and make sure it solves the most important problems. I would also focus on making the prototype more interactive earlier in the process, so we could get more feedback from users before the final stages.This would help us identify usability issues sooner and make adjustments more effectively. Additionally, I would try out different design ideas for the physical artifact to make sure it fits better into various home environments.